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Nom | Poste |
---|---|
Jeff Garsteckl | Additional Art |
Julius Willis III | Additional Art |
Alan Pashley | Additional Art |
Keith Bachman | Additional Design |
Dylan Cuthbert | Additional Design |
Ben Harrison | Additional Design |
Dan Mueller | Additional Design |
Tom Tobey | Additional Design |
Dave Marshall | Additional Engineering |
Dan Mueller | Assistant Producer |
Ben Harrison | Blasto Character created by |
Dean Ruggies | Character Animation |
Tom Tobey | Character Animation |
Buzz Burrowes | Chief Audio Engineer |
Jonathan Beard | Dialogue |
Ben Harrison | Dialogue |
Tom Tobey | Dialogue |
Matt Wickline | Dialogue |
Buzz Burrowes | Engineering Team |
Matt Duncan | Engineering Team |
Steve Thompson | Engineering Team |
Dave Williams | Engineering Team |
Allan Becker | Executive Producer |
Jonathan Beard | Game Concept |
Ben Harrison | Game Concept |
Dave Poe | Game Concept |
Jonathan Beard | Game Design |
Ben Harrison | Lead Artist |
Dylan Cuthbert | Lead Engineer |
Keith Bachman | Level Design |
Jonathan Beard | Level Design |
Dan Mueller | Level Design |
Tim Neveu | Level Design |
Keith Bachman | Modeling and Texture Mapping |
Joe Brisbois | Modeling and Texture Mapping |
Hong Hoang | Modeling and Texture Mapping |
Tim Neveu | Modeling and Texture Mapping |
Dave Pounders | Modeling and Texture Mapping |
Chuck Doud | Music Composer |
Jonathan Beard | Producer |
Dave Poe | Producer |
Bill Veatts | Shell Art |
Nathan Brenholdt | Sound Effects Editor |
Phil Hartman | Voice of Blasto |