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Fiche du jeu Midnight Club 3 - DUB Edition sur Sony Playstation 2
Année : 2005
Genre : Course
Nombre de joueurs en local : 1-2
Nombre de joueurs internet : Up to 8

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Nom Poste
Pete Charron 3D City Art
Dave Mershon 3D City Art
Andrea Rottenberg 3D City Art
Tom Carrol 3D City Artist
Hank Jiang 3D City Artist
Yeon-Seon Kim 3D City Artist
Mike Nagatani 3D City Artist
David Riewald 3D City Artist
Frank Silas 3D City Artist
Ron Suverkrop 3D City Artist
Deanne Vye 3D City Artist
Andrew Wilson 3D City Artist
David Finlay 3D Vehicle Artist
Jeff Garstecki 3D Vehicle Artist
James Graham 3D Vehicle Artist
Brad Nelson 3D Vehicle Artist
Scott Smalley 3D Vehicle Artist
John Wang 3D Vehicle Artist
Maryam Parwana Additional Motion Graphics
Russ Schaff Additional Tools Support
Fredrik Farnstrom Additional UI Support
Jun Choi Animator
T.J. Chuckry Animator
Nhan Vo Animator
Joshua Bass Art Department Director
David Hong Art Director
Alex Horton Art Director
Joshua Breindel Audio
Jeremy Jessup Audio
Jack Miller Audio
Steve Von Kampen Audio Support
Sean Macaluso Business Development Director
Gunter Erhart Career AI and Game Logic
Associates Casting
Terry Burland Casting Casting
Chez Casting Casting
Judy Henderson Casting
The Talent Shop Casting
Joshua Bass Character Models
Ben Herrera Character Models
Eric Lin Character Models
Bobby Milly Character Models
Gary J. Foreman Chief Technology Officer
Steve reed Chief Technology Officer
Kirk Boornazian Cinematography
Jason Castagna Concept Artist
Jae Kim Concept Artist
Daren Bader Creative Director
Marc Fredrickson Design Department Director
Mike Bagley Designer
Troy Bowman Designer
Jeff Junio Designer
Race Lancaster Designer
Gilbert Sandejas Designer
A.J. Shaw Designer
Dave Stinchcomb Designer
Nicholas Montgomery Dialogue Recording
Alan Wasserman Director of Development
Marc Fredrickson Environment Designer
Jeffrey Pidsadny Environment Designer
Sam Houser Executive Producer
Michael Bagley Game Designer
Yomal Perera GAPA
Devan Hammack Garage and Race Editor
Brian Alcazar Lead Analyst
Kirk Cummings Lead Animator
Scott Stoabs Lead Artist
Mauro Fiore Lead Designer
Ted Carson Lead Programmer
Michael Currington Lead Programmer
Tim Laubach Lead Programmer
Craig Duman Lead Sound Designer
Kouros Moghaddam Lead Vehicle Artist
Edgar Acedevo Lighting
Ryan Broley Lighting
Matt Clyne Lighting
George Davis Lighting
Garret Flynn Lighting
Kelby Fuchs Lighting
Rob Howard Lighting
Patrick Jamaa Lighting
William Kidwell Lighting
David Barrera Motion Capture and Voiceover
Vaneik Echeverria Motion Capture and Voiceover
Kiff Vanden Heuver Motion Capture and Voiceover
Dexter Tillis Motion Capture and Voiceover
Navid Khonsari Motion Capture Director
Birdman- Cash Money Records Narrator
Alexander Ehrath Networking Support
Tom Shepherd Networking Support
Ted Carson Opponent AI
Jonathan Spane Pedestrian AI
Nathan Carlin Physics
Justin Link Physics
Mark Garone Producer
Glen Hernandez Producer
Eric Smith Producer
Tom Hiett Production Assistant
Phil Poli Prodution Team
Noelle Sadler Prodution Team
Kerry Shaw Prodution Team
Eli Weissman Prodution Team
John Zurhellen Prodution Team
Chris Coffin Rendering and Effects
Ken Murfitt Replay
Mary Ann O'Leary Senior Artist
Lance Williams Senior Lead Analyst
Jay Ranek Senior Producer
Christian Kjeldsen Sound Design
Mark Loperfido Sound Design
Jeff Whitcher Sound Design
Mark Beazley Stats and Networking UI
Wade Schin Technical Artist
David Etherton Technical Director
Mark Robinson Technical Director
Will Paredes Tools
Robert Suh Tools
Gabriel Liberty Tools and Engine Programming
John Gierach Tools and NAV System
Jerome Lacote UI/FE Artist
Todd Moulton UI/FE Artist
Marshall Ross UI/FE Artist
Jeffrey J. Roorda Vehical Dynamics and Play Control
Ben Padget Visual Effects
Chris Perry Visual Effects
Dan Houser VP of Creative
Jamie King VP of Development