Pour profiter des fonctionnalités de gestion de votre collection de jeux-vidéos , vous devez créer un compte sur le site. Totalement gratuit, et utilisable sur mobile, ainsi qu'avec le nouveau système de scan de code barre !
Nom | Poste |
---|---|
Deanna Lorenz | 3D Environment Artist |
Lisa Mulvaney | 3D Environment Artist |
Jonathan Spane | Additional Programming |
Eric Ciccone | Animation |
George Davis | Art Director |
Craig Rundels | Art Director |
Smith Surasmith | Artificial Intelligence |
John Stookey | Assistant Producer |
Darion Lowenstein | Associate Producer |
Devin Shatsky | Associate Producer |
Shane Kneip | Audio |
David Norris | Audio |
Dale Stump | Audio |
Jeremy Jessup | Audio & Interface |
Paul Lefevre | Chief Technical Director |
Jae Kim | Concept Art (Environment) |
Tom Olson | Concept Art (Environment) |
Francis Tsai | Concept Art (Environment) |
Harald Baker | Concept Art (Vehicles/Weapons) |
Scott Robertson | Concept Art (Vehicles/Weapons) |
Ed Watts | Concept Art (Vehicles/Weapons) |
Michael Gottlieb | Executive Producer |
Rick Gonzales | Lead Artist |
Steven Von Kampen | Lead Audio Designer |
Pan Oakley | Lead Game Designer |
Mike Gonzales | Lead Level Design/3D Artist |
Troy Bowman | Lead Level Designer |
Charles Eubanks | Lead Programmer |
Garret Flynn | Lead Vehicle Artist/Concept Artist |
Chris Kagel | Level Designer |
Gilbert Sandejas | Level Layout Designer |
David Stinchcomb | Level Layout Designer |
Glen Hernandez | Producer |
Zach Wood | Producer |
David Bergantino | Script/Dialogue |
Mark Loperfido | Sound Designer |
Spencer Lindsay | Technical Artist/3D Artist |
Mike Haynes | Technical Director |
Che-Yuan Wang | Technical Director |
Robert Suh | Tools Programming |
Alexander Ehrath | Water Microcode |