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Nom | Poste |
---|---|
Mike Green | 3D Artist |
Javier Leon | 3D Artist |
Paul Tapper | A.I. System |
Andy Morriss | Animation |
Neil South | Art Manager |
Craig Jones | Assistant Producer |
Mark Baldwin | Associate Producer |
Paul Scargill | Audio and Animation System |
Patrick Romano | Concept and 3D Artist |
Tom Gluckman | Concept Artist |
Martyn Brown | Creative Director |
Tony Landais | FMV Artist |
Kelvin Aston | Game Design |
Kevin Carthew | Game Design |
John Dennis | Game Design |
Mark Dimond | Game Design |
Porl Dunstan | Game Design |
John Eggett | Game Design |
Grant Towell | Game Design |
Ian Lindsey | GameCube Lead Programmer |
Andy Clitheroe | Landscape Technology |
Dave Smith | Lead Artist |
Charles Blessing | Lead Programmer |
Mar Hernandez | Level Textures |
Enrique Corts Llopis | Level Textures |
Colin Surridge | Menu System |
Steve Eckles | Particles and Weapons System |
Paul Kilburn | Producer |
Phil Carlisle | Programmer |
Bjorn Lynne | Sound, Music, and Voice Co-Ordination |
Rico Holmes | Support Artist |
Stefan Boberg | Technical Manager |
Glen Colechin | Voice Talent |
Stephane Cornicard | Voice Talent |
James Cowlishaw | Voice Talent |
Porl Dunstan | Voice Talent |
Stefan Grothgar | Voice Talent |
Chris Kent | Voice Talent |
Bjorn Lynne | Voice Talent |
Lani Minella | Voice Talent |
Javier Fernandez Pena | Voice Talent |
Andrea Piovan | Voice Talent |
Paul Sharp | Voice Talent |
Paul Tapper | Voice Talent |
Martin Swaine | Weapons and Camera System |